Student-Centered Learning

Student-centered learning

ITSCO is rolling out a series of classes and presentations supporting student-centered learning!

 

Interactive Lesson Design with Google
Technology integration can redefine a classroom on multiple levels. This session will look at developing an engaging learning environment by creating interactive, self-directed learning experiences for students. We'll look through a unique lens at familiar tools within Google Drawing and Slides, and use them to create you own interactive lessons. You’ll also learn how to find other high-quality content and applications to enrich your curriculum.

 

Voice & Choice   
Yes, it is true that teachers need to be the ultimate decision-makers about a lot of things, but what can happen when we shift our perspective and allow our students to choose their learning path and delve into some experimentation? Learning that incorporates student choice provides a pathway for students to fully, genuinely invest themselves in quality work that matters.  Some of the tools we will use include Today's Meet, G Drawing, G Docs, Padlet, and Menti.

 

Getting Started with Station Rotation
The most critical component of the station-rotation models is the ability to meet with students in small groups based on assessment data.  How do you accomplish this in a timely and efficient way?  How do you structure assignments to keep the rest of the class engaged?  We’ll answer these questions as well as look as explore onramps for creating student-centered stations that won’t overwhelm you with planning and prep-work. 

 

Differentiating Instruction for Station-Rotation Activities
Ready to take the next step in your student-centered, station-rotation classroom? The key to successful student-centered activities is in differentiating instruction to accommodate different learning needs.  We will explore ways to use Schoology, task cards, roles/perspectives, and different reading levels to differentiate activities for your different learners. 

 

Using Digital Resources in a Blended Learning Environment
As more mobile devices and technologies become available to teachers and students, school districts are looking for innovative teaching models to support teaching and learning. The Flipped Learning model uses a blended learning approach redefining classroom instruction and homework through the use and access of digital tools at home and in school. This class will introduce participants to the Flipped Learning model, will explore Google tools to support the model, and allow opportunities to create lessons to begin implementing a Flipped Learning model.

 

Creating Choice Boards
Choice boards are a great way to give students choice in how they will learn and provide activities that focus on specific learning needs, interests, and abilities.  They are also an excellent tool to increase student ownership. Choice boards are easily adapted across disciplines and grade levels, and give students an opportunity to showcase the skills they’ve mastered, practice new content and skills, and extend their learning.

 

Teaching How to “Think” in a Student-Centered Classroom
Deep learning is gained through the investigative process and students are engaged and empowered when they discover the answer themselves.  Explore techniques and activities for thoughtful discussion and use STEM questions to develop habits of response for students.

 

Sketchnoting
Doodle with purpose! Sketchnoting is the hand-drawn visualization of ideas through text and images which can be applied in many classroom settings.  They can be used to summarize presentations, process content and guided discussions, to create a visual framework for content to reinforce new learning.  No artistic skills necessary!  Join us as we learn the basics and begin sketchnoting today.

 

Game Based Learning
Demystify game development and increase game literacy by using design thinking to prototype adventure games to teach a single concept or short-term lesson. Participants will work with interactive applications as an introduction into game design and how it can engage students to problem solve and think critically. Digital storytelling, peer to peer learning and students as creators will frame the game design applications to make learning authentic and engaging.

 

Playlists for Student-Centered Instruction
Not ready to jump into a full station-rotation model?  A great way to begin student-centered instruction is through independent study using playlists. Learn how to reassemble resources to personalize the needs of learners.